Works of art by the teacher
Humans are Not Machines
I decided to paint like Modrian. This painting was done with hand painted lines over some measured ruler lines by pencil. I wanted to try and copy Modrians perfect line art. In the end I came to the realization that perfection can be done by a machine and is not for humans. I therefore put a big green X through the image to disrupt
the colors and show this.
A wooden tank made of wood bars carefuly cut at 90 and 45 degree angles to make a near perfect box frame that evolved into a futuristic looking tank that could have been made for an early game or scifi universe.
An entire sculpture made primarily of cardboard. Pieces were cut by knife with careful measurements and sanded down to fit nearly perfectly.
Of All Sizes
An abstract image made for a project the required myself at the time to be included. It is a multimedia project, using paper drawn lines and digital color to enhance the traditional medium.
This little robot was born of in class doodles and gained popularity from there. This is the finished version rendered in Unreal Engine 4. During this time he cam with various material options to color him as well as a creative marketing example.
Game Design After Hours Sign
I ran a game design class briefly and needed a sign to help make it more official. This one was constructed wit wood, foam, leads, translucent paper, paint, and a chain hung by framing equipment. The design was made digitally and then laser cut on a large laser cutter. the sign is formed like box and so has an interlocking setup with a battery internaly running it so that it can be portable.
Uncooked Plate of Food
A hyper realistic food plate made to accentuate the materials in Unreal Engine 4.
Inspired by Tai monks, this image is nearly identical on all four sides. The still was inspired by Chinese architecture as opposed to the tradition buddist elements.
Handmade Map of Sherman's March
This map shows the famous march performed by William Sherman and his men of the Union during the Civil war from Atlanta to Savannah Georgia. It shows the historic account of the battles and sabatoges that were carried out along the way. This map was created with ink markers, tea staining, and some burning to age.
Wireframe Construction Toy
A contour drawing of a construction toy. This lead me into the world of 3D design. The project used charcoal as the medium.
This drawing used contour drawing like a wireframe. It took a practice I did drawing trees and abstracted it into something much more. This project was done with charcoal.
Spray Painted Wheel
I took the wheel of my car and painted it in a combination of Duplicolor Custom Wrap and Plasti Dip. I spray painted to base color and then splatter painted the white and orange using a toothbrush and a paint brush.
A project I worked on making a spooky forest with a monster hunt occurring. I used techniques to make textures and materials in a halftone comic print style to make the scene look like it pops right out of an old comic book. While this was inspired by mid 1900s comic books the project was made fore the Epic Games Unreal Engine 4.
Moaw the Cat Vacuum
An enemy character made for Checkers Great Escape. The concept was that the enemy of a rat or mouse is a cat, but of course for the wacky lab that we were making that would not simply be enough. So our concept artist strapped a cats head to a robot vacuum and called it good. I made the model for this as well as the animation. See more at:
The main character of the game I worked on called Checkers Great Escape. He is an abomination made of multiple animal parts and machinery put together. During the course of the game players get to transform into many different forms like strong and flat form to circumvent obstacles. I modeled him in maya and used zbrush to add muscles for strong form. He was modeled off of concepts by our concept artist who also textured and made materials for him. I also of course had some help polishing for the final in game versions! He also runs a custom physics based tail in the unreal Engine that I created. See more at :
Burger 3D Animation
I made this burger off of a gif by Victor Courtright (http://www.victoranimation.com/post/53653019406)
The goal was to get the image to look as much like a still frame from the gif as possible. To further this I changed the camera in the Unity and Sketchfab version to be orthographic. The Gif here was rendered and animated in Unity.
You can find Victor's original piece here:
A cartoon character I drew with some nice line art. I tried to focuse on making good inking.